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Company of Heroes: Tales of Valor (GM and Res) 2017-Jan-05
Company of Heroes: Tales of Valor (GM and Res) 2017-Jan-05






Company of Heroes: Tales of Valor (GM and Res) 2017-Jan-05

Each of the four capture points unlocks different individual bonuses for the team that controls it for instance, one capture point is an infantry deployment station that gives each player the ability to deploy a squad of computer-controlled infantry, and another is a spotting tower that lets you call in an air strike to lay a carpet of bombs on your enemies' heads. The mode will pit a team of Axis tanks versus a team of Allied tanks on a handful of tightly structured maps as they struggle for control of a handful of minor reinforcement points and four major capture points at each corner of the map. The first of the three new multiplayer modes in Tales of Valor is Panzerkrieg (German for "tank war"), a team-based, tanks-only multiplayer mode that resembles a cross between the class-based, control-point-capture gameplay of Battlefield 1942 and a much more intimate version of the tactical gameplay of World in Conflict. Here's something you should know about the multiplayer in Tales of Valor: You will be destroying tons of tanks. Aside from offering new single-player campaigns and a new "direct fire" control scheme for certain tank units, the expansion will offer three brand-new multiplayer modes that will take Company of Heroes in very different directions indeed. Fans of Company of Heroes' brand of explosive action should mark their calendars for later this spring when Tales of Valor, the next stand-alone follow-up, is released. The original Company of Heroes took the all-too-familiar theater of World War II and made it an exciting game backdrop all over again with its fast-paced, small-scale strategy and explosive special effects.








Company of Heroes: Tales of Valor (GM and Res) 2017-Jan-05